The Legend of Zelda Breath of the Wild has finally been released earlier this year, and its new open world experience resonated quite well with the audience. While we don’t know if the next entry in the series will retain this type of experience, important members of the team have recently iterated how much this type of experience helped them come up with new ideas.
Speaking with IGN, Zelda Breath of the Wild director Hidemaro Fujibayashi stated that he has a lot of ideas for future games as well as motivation. He also explained how many new ideas came up during the development and refining process.
I can’t say at this point if it will be in sequels or in continuations, or what form it will take, but I definitely have lots of ideas and lots of motivation right now.
I think while we were working on both the main game and the DLC, it was a process of constantly getting lots of different, new ideas as we refined the game, and finding new things we wanted to do. Even in situations like this, talking to people and finding out that people want to pet dogs gives me a lot of motivation, a lot of ideas for things we could put into the game.
Series’ creator Eiji Aonuma also elaborated on DLC development, which allowed the team to introduce new ideas to the game without having to develop another new game, comparing the process to raising children.
What we learned from the DLC this time around is that it’s almost like raising the world or enhancing the world. In the past, we always had to start from zero again, to completion. Usually we’d be thinking, ‘oh, I wish we could add this, we could do that.’ What we couldn’t do in that game, we would start fresh in a new game. But because we did a DLC, we realized it’s a great way to kind of just improve that world, and kind of enhance it, and kind of raise it like your own child.
The Legend of Zelda Breath of the Wild is now out in all regions on Wii U and Switch. The Champion’s Ballad DLC is also out in all regions.
Source | wccftech